Prompt: I've noticed that when listening to someone speak, or when reading to myself, that as each word comes into my consciousness, my mind is mapping / searching for a correlated piece of information / memory, to "understand" what is being conveyed. It may get modified as the sentence completes - it almost seems to be revised on per-word basis. Emotional valence tends to engage search for correlated memory. Reading a technical article, engages a search for correlated knowledge, and then a "where have I heard / read that before?" stage. If words arrive that then change the context, there's no real residual impact - the previously recalled information is released quickly from mind buffer. But if it's emotionally valent and touches a memory with a strong enough emotional valence from my past, I may feel the emotion, without retrieving/replaying the full memory. If it's a new piece of knowledge, perhaps one that links two previously unrelated pieces of information, it's almost as if I can "feel" or "sense" or "perceive" my mind making the connections, not only between the new piece of information and the two pieces of stored knowledge, but also, all 3 in the context of bridging the 2 stored pieces with the new connecting piece, and they become a new knowledge pattern. I'm wondering how this intertwines with the previous discussions about memory retrieval and how long a memory stays available for editing after recall.
This is a fascinating observation that connects several aspects of our previous discussions! Let me break down how these processes might work together:
-
Real-time Memory Search and Context Update:
- As each word arrives, it triggers a rapid memory search
- Initial matches are held in a working memory buffer
- The theta rhythm (4-8 Hz) we discussed earlier could facilitate this timing
- Matches about 1 word every ~200ms, matching speech comprehension rates
-
Contextual Updating Mechanism:
- Working memory buffer holds tentative matches
- Each new word can:
- Strengthen current matches
- Trigger new searches
- Invalidate previous matches
- This maps to the "labile state" of memory we discussed
- The quick release of irrelevant matches suggests an active clearing mechanism
-
Emotional Memory Processing:
- Emotional valence triggers rapid amygdala activation
- Can occur within ~100-150ms (faster than full memory retrieval)
- Explains why you can feel the emotion before retrieving the full memory
- May use different pathways than cognitive memory
-
Knowledge Integration:
- When you "feel" new connections forming, you're likely experiencing:
- Real-time synaptic strengthening
- Network reorganization
- Pattern completion across previously unconnected networks
- Dopamine release signaling novel connections
- When you "feel" new connections forming, you're likely experiencing:
This relates to our previous discussions about memory reconsolidation: - Each word could trigger partial memory reactivation - The 4-6 hour reconsolidation window allows for integration - Multiple memories might be in labile states simultaneously - New connections can form during this period
Would you like me to elaborate on: 1. The neural circuits involved in this real-time processing? 2. How emotional and cognitive memories interact? 3. The mechanism of knowledge integration? 4. How this could be modeled computationally?
Prompt: 1,2,3
Let me break down these three aspects of memory processing.
-
Neural Circuits Involved:
-
Fast Circuit (~100ms):
- Thalamus → Amygdala direct pathway
- Provides rapid emotional assessment
- Can trigger responses before conscious awareness
- Uses specialized "high-speed" synapses
-
Main Circuit (~200-500ms):
- Thalamus → Cortex → Hippocampus pathway
- More detailed processing
- Pattern matching and context integration
- Working memory involvement
-
-
Emotional-Cognitive Interaction:
-
Parallel Processing:
- Emotional processing (amygdala) starts first
- Cognitive processing (cortex) follows
- Both systems influence each other
-
Integration Points:
- Amygdala tags memories with emotional significance
- Prefrontal cortex can modulate amygdala response
- Emotional state affects memory retrieval strength
-
-
Knowledge Integration:
-
Synaptic Level:
- New connections form between neuron populations
- Existing connections strengthen or weaken
- Multiple memory traces become linked
-
Network Level:
- Pattern completion across previously separate networks
- Formation of new semantic relationships
- Creation of hierarchical knowledge structures
-
The process follows this sequence:
Step | Process | Timing |
---|---|---|
1 | Rapid emotional assessment | ~100ms |
2 | Initial pattern matching | ~200ms |
3 | Context integration | ~300-500ms |
4 | Knowledge restructuring | ongoing |
This explains several phenomena you described: - Quick emotional responses without full memory recall - Progressive refinement of understanding - Sense of "feeling" new connections form - Rapid context switching with new information
Prompt: Something I've been considering, when thinking about the virtual characters interacting with each other - and also something in RPG games I've played - there's no interruption. Every character gets to to communicate complete thoughts, then waits for the other character's response. Real-time communication rarely works that way.Think of "let me finish!" being interrupted, and not being able to give the complete context, and the listener "jumps to conclusions". "Oh I thought you were going to say....X" and how to model this computationally. Each character would need its own processing threads, comms threads, and I need to implement a rate limiter on both the sending and the receiving side. Non-verbal communication cues are quite impactful, how would I model a "sense of impatience" or a "sense of understanding, light bulb going on" - both of which the listener would communicate non-verbally to the talker
This is a fascinating challenge in modeling realistic communication dynamics! Let me break down how we could model these overlapping, interruptible communication processes.
Real-time Character Communication System
from dataclasses import dataclass
from enum import Enum
from typing import List, Dict, Optional, Queue
import asyncio
import time
class EmotionalState(Enum):
NEUTRAL = "neutral"
IMPATIENT = "impatient"
UNDERSTANDING = "understanding"
CONFUSED = "confused"
FRUSTRATED = "frustrated"
class NonVerbalCue(Enum):
NOD = "nod"
HEAD_TILT = "head_tilt"
FROWN = "frown"
RAISED_EYEBROWS = "raised_eyebrows"
LEAN_FORWARD = "lean_forward"
FIDGET = "fidget"
@dataclass
class CommunicationToken:
content: str
speaker_id: str
timestamp: float
complete: bool
emotional_state: EmotionalState
confidence: float # How confident the speaker is in this thought
@dataclass
class NonVerbalSignal:
cue: NonVerbalCue
intensity: float
timestamp: float
sender_id: str
class CommunicationChannel:
"""Manages bi-directional communication between characters"""
def __init__(self, rate_limit_wpm: int = 150):
self.verbal_queue = asyncio.Queue()
self.non_verbal_queue = asyncio.Queue()
self.rate_limit = rate_limit_wpm
self.interruption_threshold = 0.7 # Confidence threshold for interruption
async def send_verbal(self, token: CommunicationToken):
"""Send a verbal communication token"""
# Apply rate limiting
words = len(token.content.split())
delay = (words / self.rate_limit) * 60
await asyncio.sleep(delay)
await self.verbal_queue.put(token)
async def send_non_verbal(self, signal: NonVerbalSignal):
"""Send a non-verbal signal (no rate limiting)"""
await self.non_verbal_queue.put(signal)
class Character:
def __init__(self, char_id: str, patience_threshold: float = 0.5):
self.id = char_id
self.current_thought: Optional[str] = None
self.emotional_state = EmotionalState.NEUTRAL
self.patience_threshold = patience_threshold
self.understanding_buffer: List[CommunicationToken] = []
self.attention_span = 1.0 # Decreases over time without engagement
async def process_incoming_communication(self,
channel: CommunicationChannel):
"""Process incoming verbal and non-verbal communication"""
while True:
# Process verbal and non-verbal queues concurrently
verbal_task = asyncio.create_task(channel.verbal_queue.get())
non_verbal_task = asyncio.create_task(
channel.non_verbal_queue.get())
done, pending = await asyncio.wait(
[verbal_task, non_verbal_task],
return_when=asyncio.FIRST_COMPLETED
)
for task in done:
if task == verbal_task:
token = task.result()
await self.process_verbal_token(token, channel)
else:
signal = task.result()
await self.process_non_verbal_signal(signal)
# Cancel pending tasks
for task in pending:
task.cancel()
async def process_verbal_token(self,
token: CommunicationToken,
channel: CommunicationChannel):
"""Process an incoming verbal token"""
# Add to understanding buffer
self.understanding_buffer.append(token)
# Update emotional state based on understanding
understanding = self.evaluate_understanding()
if understanding < 0.3:
self.emotional_state = EmotionalState.CONFUSED
await self.signal_confusion(channel)
elif understanding > 0.8:
self.emotional_state = EmotionalState.UNDERSTANDING
await self.signal_understanding(channel)
# Check for interruption
if self.should_interrupt(token):
await self.interrupt(channel)
async def process_non_verbal_signal(self, signal: NonVerbalSignal):
"""Process an incoming non-verbal signal"""
# Update attention and emotional state based on signal
if signal.cue == NonVerbalCue.FIDGET:
self.attention_span *= 0.9
elif signal.cue == NonVerbalCue.LEAN_FORWARD:
self.attention_span = min(1.0, self.attention_span * 1.2)
def evaluate_understanding(self) -> float:
"""Evaluate current level of understanding"""
# Implement understanding evaluation logic
# Based on context, prior knowledge, etc.
return 0.5
def should_interrupt(self, token: CommunicationToken) -> bool:
"""Decide whether to interrupt based on current state"""
if (self.attention_span < self.patience_threshold or
self.emotional_state == EmotionalState.IMPATIENT):
return True
return False
async def signal_understanding(self, channel: CommunicationChannel):
"""Signal understanding through non-verbal cues"""
signal = NonVerbalSignal(
cue=NonVerbalCue.NOD,
intensity=0.8,
timestamp=time.time(),
sender_id=self.id
)
await channel.send_non_verbal(signal)
async def signal_confusion(self, channel: CommunicationChannel):
"""Signal confusion through non-verbal cues"""
signal = NonVerbalSignal(
cue=NonVerbalCue.HEAD_TILT,
intensity=0.6,
timestamp=time.time(),
sender_id=self.id
)
await channel.send_non_verbal(signal)
async def interrupt(self, channel: CommunicationChannel):
"""Generate and send an interruption"""
interruption = CommunicationToken(
content="Let me stop you there...",
speaker_id=self.id,
timestamp=time.time(),
complete=False,
emotional_state=self.emotional_state,
confidence=0.8
)
await channel.send_verbal(interruption)
class ConversationManager:
"""Manages multi-character conversations"""
def __init__(self):
self.characters: Dict[str, Character] = {}
self.channels: Dict[tuple[str, str], CommunicationChannel] = {}
def add_character(self, char_id: str,
patience_threshold: float = 0.5):
"""Add a character to the conversation"""
self.characters[char_id] = Character(
char_id, patience_threshold)
def create_channel(self, char1_id: str, char2_id: str):
"""Create a bi-directional communication channel"""
channel = CommunicationChannel()
self.channels[(char1_id, char2_id)] = channel
self.channels[(char2_id, char1_id)] = channel
async def run_conversation(self):
"""Run the conversation simulation"""
tasks = []
for char_id, character in self.characters.items():
for other_id in self.characters:
if other_id != char_id:
channel = self.channels[(char_id, other_id)]
task = asyncio.create_task(
character.process_incoming_communication(channel))
tasks.append(task)
await asyncio.gather(*tasks)
# Example usage
async def main():
manager = ConversationManager()
# Add characters with different patience levels
manager.add_character("char1", patience_threshold=0.7)
manager.add_character("char2", patience_threshold=0.3)
# Create communication channels
manager.create_channel("char1", "char2")
# Run conversation
await manager.run_conversation()
if __name__ == "__main__":
asyncio.run(main())
This system provides:
-
Parallel Processing:
- Separate threads for verbal and non-verbal communication
- Asynchronous processing of incoming messages
- Rate-limited communication channels
-
Emotional State:
- Dynamic emotional state tracking
- Non-verbal cue generation
- Attention span modeling
-
Interruption Mechanics:
- Patience threshold system
- Understanding evaluation
- Interrupt decision making
-
Non-verbal Communication:
- Multiple cue types
- Intensity levels
- Immediate feedback channel
Key features: - Real-time processing - Natural interruptions - Emotional state influence - Dynamic attention modeling
Let me create a visualization of the communication dynamics.
Continuing with the visualization and explanation of the communication dynamics system.
The key components of this real-time communication system are:
-
Attention Management:
- Dynamic attention level that decays over time
- Refreshed by engagement signals
- Influences interruption likelihood
- Affects understanding capacity
-
Understanding Buffer:
- Maintains partial understanding of incoming speech
- Updates with each new token
- Allows for context revision
- Triggers non-verbal responses
-
Non-verbal Cue Generation:
- Automatic responses to understanding levels
- Intensity based on emotional state
- Rate-limited to appear natural
- Different types for different states:
- Nods for understanding
- Frowns for confusion
- Leaning for engagement
-
Interruption Decision Making:
- Based on multiple factors:
- Current attention level
- Understanding confidence
- Emotional state
- Patience threshold
- Triggered by:
- Low understanding
- High impatience
- Strong disagreement
- Urgent response need
- Based on multiple factors:
Would you like me to elaborate on: 1. How to tune the rate limiting parameters? 2. The specific non-verbal cue generation rules? 3. The interruption decision algorithm? 4. The attention decay modeling?
Let me detail both the interruption decision algorithm and attention decay modeling.
Attention and Interruption Systems
1. Interruption Decision Algorithm
from dataclasses import dataclass
from enum import Enum
import numpy as np
from typing import List, Optional
class AttentionState(Enum):
FOCUSED = "focused"
DISTRACTED = "distracted"
IMPATIENT = "impatient"
URGENT = "urgent"
@dataclass
class CommunicationContext:
speaker_confidence: float
listener_understanding: float
emotional_valence: float
attention_level: float
time_waiting: float
urgency: float
class InterruptionController:
def __init__(self):
self.base_threshold = 0.7
self.context_history: List[CommunicationContext] = []
self.last_interruption_time = 0
self.min_interruption_interval = 2.0 # seconds
def should_interrupt(self, context: CommunicationContext,
current_time: float) -> bool:
"""Determine whether to interrupt based on current context"""
# Check minimum time between interruptions
if current_time - self.last_interruption_time < self.min_interruption_interval:
return False
# Calculate interruption score
score = self._calculate_interruption_score(context)
# Dynamic threshold based on context
threshold = self._calculate_threshold(context)
# Store context for future reference
self.context_history.append(context)
if len(self.context_history) > 10: # Keep last 10 contexts
self.context_history.pop(0)
return score > threshold
def _calculate_interruption_score(self,
context: CommunicationContext) -> float:
"""Calculate weighted score for interruption decision"""
weights = {
'understanding': 0.3,
'attention': 0.2,
'urgency': 0.25,
'emotion': 0.15,
'wait_time': 0.1
}
# Component scores
understanding_score = 1.0 - context.listener_understanding
attention_score = 1.0 - context.attention_level
urgency_score = context.urgency
emotion_score = max(0, -context.emotional_valence) # Negative emotions
wait_time_score = min(1.0, context.time_waiting / 10.0)
# Combined score
score = (
weights['understanding'] * understanding_score +
weights['attention'] * attention_score +
weights['urgency'] * urgency_score +
weights['emotion'] * emotion_score +
weights['wait_time'] * wait_time_score
)
# Apply modifiers
score = self._apply_context_modifiers(score, context)
return score
def _calculate_threshold(self, context: CommunicationContext) -> float:
"""Calculate dynamic threshold based on context"""
threshold = self.base_threshold
# Adjust for speaker confidence
threshold += context.speaker_confidence * 0.1
# Adjust for understanding trend
if len(self.context_history) >= 3:
understanding_trend = np.mean([
c.listener_understanding for c in self.context_history[-3:]
])
if understanding_trend > 0.8:
threshold += 0.1
elif understanding_trend < 0.3:
threshold -= 0.2
return min(1.0, max(0.3, threshold))
def _apply_context_modifiers(self, score: float,
context: CommunicationContext) -> float:
"""Apply contextual modifiers to the interruption score"""
# Increase score if understanding is consistently low
if len(self.context_history) >= 3:
recent_understanding = [
c.listener_understanding for c in self.context_history[-3:]
]
if all(u < 0.3 for u in recent_understanding):
score *= 1.2
# Decrease score if speaker is highly confident
if context.speaker_confidence > 0.8:
score *= 0.8
return score
## 2. Attention Decay Model
```python
class AttentionModel:
def __init__(self):
self.base_decay_rate = 0.1
self.recovery_rate = 0.2
self.attention_level = 1.0
self.last_update_time = 0
# Modulating factors
self.fatigue = 0.0
self.interest_level = 0.5
self.environmental_noise = 0.0
def update(self, current_time: float,
engagement_signals: List[float]) -> float:
"""Update attention level based on time and engagement"""
# Calculate time delta
delta_t = current_time - self.last_update_time
self.last_update_time = current_time
# Calculate decay
decay = self._calculate_decay(delta_t)
self.attention_level *= (1.0 - decay)
# Process engagement signals
if engagement_signals:
recovery = self._calculate_recovery(engagement_signals)
self.attention_level = min(1.0,
self.attention_level + recovery)
# Update modulating factors
self._update_modulating_factors(delta_t)
return self.attention_level
def _calculate_decay(self, delta_t: float) -> float:
"""Calculate attention decay rate"""
# Base decay
decay = self.base_decay_rate * delta_t
# Apply fatigue modifier
decay *= (1.0 + self.fatigue)
# Apply interest modifier
decay *= (2.0 - self.interest_level)
# Apply noise modifier
decay *= (1.0 + self.environmental_noise)
return min(1.0, decay)
def _calculate_recovery(self,
engagement_signals: List[float]) -> float:
"""Calculate attention recovery from engagement"""
# Base recovery
recovery = self.recovery_rate * np.mean(engagement_signals)
# Apply interest modifier
recovery *= (1.0 + self.interest_level)
# Apply noise penalty
recovery *= (1.0 - self.environmental_noise)
return recovery
def _update_modulating_factors(self, delta_t: float):
"""Update fatigue and other modulating factors"""
# Increase fatigue over time
self.fatigue = min(1.0, self.fatigue +
0.01 * delta_t * (1.0 - self.attention_level))
# Slowly decrease interest if attention is low
if self.attention_level < 0.3:
self.interest_level = max(0.0,
self.interest_level - 0.05 * delta_t)
def receive_environmental_input(self, noise_level: float):
"""Update environmental noise factor"""
self.environmental_noise = min(1.0, max(0.0, noise_level))
def register_topic_interest(self, interest_level: float):
"""Update interest level for current topic"""
self.interest_level = min(1.0, max(0.0, interest_level))
Key Features:
-
Interruption Decision:
- Multi-factor scoring system
- Dynamic thresholds
- Context history consideration
- Emotional state integration
-
Attention Modulation:
- Realistic decay patterns
- Multiple recovery mechanisms
- Environmental factors
- Fatigue modeling
The systems interact through: - Attention levels affecting interruption thresholds - Understanding levels modulating attention decay - Emotional state influencing both systems - Topic interest affecting both attention and interruption
This creates realistic behaviors like: - Increased interruptions when tired - Patience with interesting topics - Quick interruptions for urgent matters - Natural attention fluctuations
The key interactions between these systems create realistic conversation dynamics:
-
Attention-Interruption Feedback:
- Low attention increases interruption likelihood
- Successful interruptions reset attention
- Failed interruptions decrease interest
- Fatigue affects both systems
-
Understanding-Based Modulation:
- Better understanding maintains attention
- Poor understanding increases interruption score
- Understanding trends affect thresholds
- Topic interest modulates both systems
-
Environmental Effects:
- Noise affects attention decay
- Distractions increase interruption likelihood
- Context history influences decisions
- Fatigue accumulates over time
Would you like me to explain: 1. How to tune these systems for different personality types? 2. How to handle multiple simultaneous conversations? 3. How to integrate this with the emotional state system? 4. How to optimize the performance of these systems?